After having my Cricut a couple of weeks, I’ve happily discovered that it’s the precise intersection between designing and making. I have an idea, I design it in Illustrator, and I test it with my Cricut. That workflow is very satisfying because I have the confidence that my files will work beautifully for everyone who buys them.
I don’t rely on anything from the Cricut Store. I want my designs to be sellable digitally. It’s a great resource if you are not a designer and just want to make items for personal use though! Thousands of designs are available for everything from sewing to card-making to home decor. It’s a resource that’s just not for me.
It’s been a strange turn of events in my design journey. It hasn’t gone how I thought it would. That isn’t a bad thing. I learned more about my strengths and weaknesses and stopped forcing myself into molds that aren’t a good fit. Sometimes I forget that I’ve been at this for about a year. It’s a very short amount of time in terms of a business start-up. I have to keep in mind that stories of indie game designers like Scott Cawthon – creator of the Five Nights at Freddy’s franchise – and even long-standing, great creators like Walt Disney are not as instant as they seem. Those successes are actually the result of years of work that we, the consumers, can’t fully understand in hind-sight.
It’s unlikely that this will be the status quo forever. It’s a stepping stone for a path with may branches, twists, and returns-to-start.
Take it easy and remember to smile.